Problematic screen use predicts worse health
Among U.S. children aged 11–12, more addiction-like screen use was linked to worse mood, sleep, and early substance trying one year later.
*Prospective cohort study; Level 2b (OCEBM).

Citation

Nagata JM, Shim JE, Balasubramanian P, et al. Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use. American Journal of Preventive Medicine. 2026;70(4):108248. doi:10.1016/j.amepre.2025.108248.

Background

Most prior research on addiction-like screen use and youth health has been cross-sectional, making timing unclear. This study tested whether addiction-like screen use predicts later mental health, sleep, and substance initiation in early adolescence.

Patients

8,119 U.S. participants (mostly age 11–12) from a national longitudinal cohort study (Adolescent Brain Cognitive Development Study). Excluded: missing key sociodemographic data, no reported screen use, or missing all outcomes.

Intervention

Higher addiction-like use scores for mobile phones, social media, and video games (self-report at baseline).

Control

Lower addiction-like use scores for the same screen types.

Outcome

Parent-reported behavior and mood symptom scores; self-reported suicidal behaviors; sleep duration and sleep disturbance; initiation of alcohol, tobacco, or marijuana use.

Follow-up Period

1 year.

Results

Screen type (addiction-like use) Outcomes linked to worse health at 1 year
Mobile phone Higher depressive, physical-complaint, attention, oppositional, conduct problem scores; higher suicidal behaviors; shorter sleep; more sleep disturbance; higher alcohol, tobacco, and marijuana initiation
Social media Higher depressive, physical-complaint, attention, oppositional, conduct problem scores; higher suicidal behaviors; shorter sleep; more sleep disturbance; higher alcohol, tobacco, and marijuana initiation
Video games Higher depressive, attention, oppositional problem scores; higher suicidal behaviors; shorter sleep; more sleep disturbance
Models adjusted for demographics, study region, and each matching baseline outcome; effects were reported by authors as small.

Limitations

Observational design cannot prove cause-and-effect, and unmeasured factors may explain some links. Screen use and several outcomes relied on self/parent report. Follow-up was only 1 year, and effect sizes were small.

Funding

National Institutes of Health grants (K08HL159350; R01DA057567).

Clinical Application

In early adolescents, assess addiction-like screen behaviors (not just hours) and counsel families on a structured media plan, sleep protection, and mental health/substance risk screening.